GTA Vice City

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Grand Theft Auto: Vice City (abbreviated as GTA: Vice City, or simply Vice City) is a sandbox-style action-adventure computer and video game designed in Scotland by Rockstar North (formerly DMA Design) and published by Rockstar Games. It is the second 3D game in the Grand Theft Auto video game franchise and sixth original title overall. It debuted in North America on October 1, 2002 for the PlayStation 2 and was later ported to the Xbox, and Microsoft Windows in 2003. It was made available on Steam on January 4, 2008.[2] Vice City was preceded by Grand Theft Auto III and followed by Grand Theft Auto: San Andreas.

Vice City draws much of its inspiration from 1980s American culture. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around Mafia hitman Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings, vehicles, and people. Like other games in the series, Vice City has elements from driving games and third-person shooters, and features "open-world" gameplay that gives the player more control over their playing experience.

Upon its release, Vice City became the best-selling video game of 2002. As of July 2006, Vice City was, in the American market, the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list of the favorite 100 videogames of 2006, the only fully-Western title on the list.[3] Following this success, Vice City saw releases in Europe, Australia and Japan, as well as a release for the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City's setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City
The player takes on the role of Tommy Vercetti, a member of the Liberty City mafia who has just been released from prison in 1986 after serving 15 years for killing eleven men.[4] Tommy's old boss, Sonny Forelli, fears that Tommy's presence in Liberty City will heighten tensions and bring unwanted attention to his organization's criminal activities.[5] To prevent this, Sonny ostensibly "promotes" Tommy and sends him to Vice City under the guardianship of mafia lawyer Ken Rosenburg to act as their buyer for a series of cocaine deals.[6] During Tommy's first meeting with the drug dealers, an ambush by an unknown party results in the death of Tommy's bodyguards, Harry and Lee, and the cocaine dealer, Vic Vance (The main character of GTA:VCS). Tommy narrowly escapes with his life, but he loses both Forelli's money and the cocaine.[7]

Tommy returns to his hotel room and phones Sonny to inform him of the outcome of the deal. Sonny, furious at the news, threatens Tommy about the consequences of messing with his organization. Tommy promises to retrieve the money and the cocaine and kill whoever was responsible for the ambush.[8] Towards this end, Tommy meets up again with Forelli's lawyer Ken Rosenberg, who leads Tommy to contact a mid-level drug dealer and ex-military Colonel named Juan Garcia Cortez. Cortez expresses regret about Tommy's bad deal and promises that his own lines of inquiry are being made. Tommy also meets Cortez's daughter Mercedes, who becomes Tommy's girlfriend shortly thereafter.

While Tommy waits for the outcome of Cortez's investigation he meets British record producer Kent Paul, real estate mogul Avery Carrington and local free-lance criminal Lance Vance.[9] Lance is eventually revealed to be helping Tommy because his brother and business partner was the dealer who was killed in the ambush, and he too is seeking revenge.[10]

As time passes, Tommy befriends Colonel Cortez and begins to do regular work for him as an errand boy and hitman. One of his jobs for Cortez is to provide protection for a drug lord Ricardo Diaz during a deal with the Cuban gang Los Cabrones, which is ambushed by a gang of Haitians. Tommy does his job and saves Diaz's life, leading Diaz to begin hiring Tommy for his own agenda. Tommy takes this work because it pays well, in spite of his distaste for Diaz's character.

Tommy learns from Cortez that Cortez's own lieutenant, Gonzalez, was partially responsible for the ambush on Tommy's cocaine deal, and asks Tommy to kill Gonzalez with a chainsaw as a favour. Afterwards Cortez lays suspicion for the ambush on Diaz. Tommy initially plans to continue the status quo to prepare for his own attack, but his hand is forced when Lance Vance attempts to take revenge on Diaz by himself and fails. Lance is captured and taken to a junkyard to be tortured. Tommy rushes across the city and rescues him. With the die cast, the two move quickly to raid Diaz's mansion with assault rifles provided by Lance. They wound and then execute Diaz outside his office. With Diaz dead, and Colonel Cortez fleeing the country on his boat to escape arrest, the established drug empires in Vice City quickly crumble and Tommy and Lance personally take over, becoming Vice City's cocaine kingpins.

Tommy becomes the head of his own organization, the Vercetti crime family, and the more powerful and rich Tommy becomes, the more Lance begins to exhibit paranoid and sociopathic behaviors, to the point that he begins to physically abuse his own bodyguards and constantly calls Tommy in states of hysteria.

Tommy also makes alliance with Umberto Robina's Los Cabrones against Auntie Poulet's Haitians, even though he is at the same time hypnotized by Poulet's voodoo into helping the Haitians. Tommy and Poulet part ways after he helps fight off a Cuban assault on Hatian turf, after which he becomes unwelcome near their neighborhoods. In the end though, Tommy and the Cubans sneak explosives into the Haitian drug factory disguised in Haitian gang cars and blow it up, effectively ending the Haitian gang's power.

As his drug business expands, Tommy buys assests in nearly bankrupt companies such as a car lot, a cab depot, a strip club, a night club, a boathouse, a print shop for counterfeit money, an ice-cream company that is revealed to be a front for drugs, and an adult film company, all of which he turns back into competitive businesses. He also becomes a personal bodyguard to a rock band, an honorary member of a biker gang, and pulls off a major bank heist.

Eventually the Forelli family discovers that Tommy has taken over much of the action in Vice City without sending a cut to Sonny as required. Sonny sends collectors to force money out of Tommy's assets, but Tommy disposes of them. An angered Sonny Forelli arrives in Vice City with a small army of mafiosi, intent on taking their tribute by force. When Sonny and his henchmen arrive at the Vercetti Estate, Tommy attempts to give them their tribute in counterfeit money, and confronts Sonny over the hit he was supposed to pull on one man that turned into an eleven-man killing spree. However, Lance, having come to resent Tommy's substantial share of their profits, reveals to Tommy that he made a back-room deal with the Forelli's to topple the Vercetti family, and informs Sonny that the tribute money is counterfeit. In the game's climax, Tommy stands alone as Lance, Sonny, and Sonny's henchmen raid Tommy's Mansion.

Tommy first chases, ridicules, and finally kills Lance on the rooftop helipad, then storms downstairs where he faces off with Sonny. During the gunfight, Sonny reveals he is the one who set Tommy up fifteen years before, sending him to kill the eleven men who were expecting him. Tommy eventually kills Sonny in the main hall of his estate. With his enemies vanquished, Tommy establishes himself as the undisputed crime kingpin of Vice City. Ken Rosenberg, who has worked with Tommy throughout the events of the game, becomes his right-hand man.
Minimum System Requirements:

800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
128 MB of RAM
8 speed CD / DVD drive
915 MB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse

Recommended System Requirements

Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM
16 speed CD / DVD drive
1.55 GB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3" / "Radeon 8500" or better with DirectX Texture

Compression support)
DirectX 9.0 compatible sound card with surround sound
Gamepad (USB or Joystick Port)
Keyboard & Mouse


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